Plotting: Connect the Dots

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Screenshot of Aija in my Skyrim game.

When I receive letters or messages about my writing, it’s usually from other writers who are just getting started and who are looking for solutions to their own writing craft problems. And usually those problems have to do with plotting. So, I’d like to share a few thoughts about that today.

Pantsing Versus Outlining

There are basically two kinds of plotting styles: outlining versus pantsing. Outlining is what your English teacher taught you in grade school which you became dependent on for the rest of your educational life. They provide structure so that your scrambled thoughts can actually make sense in an organized flow toward the points you’re trying to make, regardless of whether it’s a science report on butterflies or a short story following a hero’s journey. Pantsing (as in “by the seat of your pants”, meaning spontaneity) was probably never advocated by your teachers, but it is the common term for unplanned creative composition. It’s where you go with the flow of whatever inspires you, even if you have no idea where it leads.

Outliners meticulously map out their plots and subplots so they know exactly what’s happening each step of the way. But the problem with outlines is that they can get boring and predictable and uninspiring. Writer’s block can set in because the writer loses interest. And if the writer loses interest, so will the reader.

Pantsers sometimes need the right circumstances or mood to work. Or perhaps they start with a vague idea and attempt to define it as they go along. Creative expression and exploration drives their work. But the problem with pantsing is … it’s fickle. Writers start with this burst of energy, but when it runs out of steam, they poop-out and hit a blank canvas without being able to budge further. Many stories get started, but not many get finished. Or there is an idea for a scene, but the writer has no idea what to do with it because it’s not an actual plot. It doesn’t go anywhere.

It’s the difference between using a map to plan your road trip directly to a specific destination, and getting in the car without a map to see where the road takes you. In outlining, the destination is important. In pantsing, the journey is important. But … there is more than one way to journey to a destination. And road trips are more exciting when unexpected things happen, or if you plan for a little sight-seeing along the way. Writing doesn’t have to be one or the other. Writers should feel free to mix and match techniques as it suits them. I like to call this third option connecting the dots.

Connecting the Dots

Remember those connect-the-dots colouring books you had as a kid? The page offers nothing but scattered, disconnected dots and maybe a few hints of minor details … like an eye. You know it’s going to be a face if it has an eye, but nothing else is clear yet. You have to draw lines between the dots to connect them before the picture can take shape. Then you can add colour and other details to finish the picture. This is how I write. The eye is the idea for the story. The dots are the creative surges that I know I want to write about. The lines between the dots are the outline that gives it structure as something recognizable. And the colour and additional details are the many revisions I put my “finished” stories through to make them better with each pass. You can do this however you like, but this is how I do it.

I start with the eye — the idea that intrigues me. I “pants” a scene to see where it leads me. Usually, that scene turns into a chapter. And usually that chapter can extend to about three more chapters before I stop and try to see the overall picture beyond my random dots. I am always switched on when it comes to creative writing and ideas, so I can always create characters, explore settings, and imagine dilemmas that need fixing. But eventually I bump up against the fact that plots always need to be progressing toward a destination.

I’m going to side-track a bit here to add a note that, contrary to pop-culture preferences, plot isn’t always necessary. There is such a thing as a plot-less story. It’s more common in Eastern cultures than Western, but one very good example of this in Western culture is the original Winnie-the-Pooh Storybook by A.A. Milne. There is no objective in that book to take the reader from problem to solution. It’s just a collection of sweet scenarios in the life of a little boy’s stuffed toys. It doesn’t have any murders to solve, or mysteries to explore, or quests to accomplish. Pooh is not any better or worse off for having been through the story’s events. He just is. And we enjoy sharing those moments with him. You shouldn’t be afraid to explore a plot-less path if it intrigues you. Just know that plot-oriented stories are more popular, especially among publishers, because they usually sell better.

Okay, back to plot-designed stories.

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The original “Winnie-the-Pooh Storybook” by A.A. Milne is a fine example of a plot-less classic. It’s more of a window into the lives of the characters than a quest or objective for them to accomplish.

Timelines

Once I have several dots, I start contemplating the overall design. That’s when I stop writing random scenarios to draft a timeline. I use a timeline, rather than an outline, because the timeline doesn’t have to have sub-points, yet it’s linear enough for structure. I plot the events I have so far, then I carry them toward a goal at the end.

This is important because if you don’t have an end goal for your plot, you might never finish the story. It doesn’t have to be a predictable or good ending, but the story has to end somewhere. And this is hard to do sometimes because stories are actually the “middle” segments of a continuum for those characters in their world. Something always happens before your story begins. And things will continue to happen long after your story ends. As an author, you are cutting out only one segment of time to show what happened. So, your story must have a beginning and end, even if your imagined world and characters live on.

When I have my beginning and end defined, I am free to add as many dots/plot points as necessary to get from A to Z. Or, I am free to go back to pantsing, using the timeline as a generic guide for directing the story toward its end. I give myself permission to go back and forth between outline and creative flow at that point because I feel both are necessary to keep the plot progressing toward the objective without restricting inspiration when it strikes. In other words, plans should be flexible and allow for change. Just because my timeline originally kills off a character, doesn’t mean I can’t find a reason to save him when I get to that scene. And just because I had no intention of killing off a character in the beginning doesn’t mean I won’t do it later if I think it will create a more interesting challenge for the protagonists.

Writer’s Block

Usually, the only time I hit writer’s block, which is rare, is when I know of a dot I need to connect, but get stuck on how to incorporate it based on where I stand at the moment. It feels a bit like coming to a “Bridge Out” sign and wondering how I can leap to the other side. Logically, I know I’m going to need stepping stones based on what’s already been written. But how many options I have to explore before I find what works can be a challenge. Should the characters chop down a tree to cross that gulf? No, they have no axe. Should they swim? No, I already said one of them was deathly afraid of drowning. Are they part dragon so they can fly? You get the idea.

This stage of composition might mean altering small bits that I’ve already plotted, or finding ways to accommodate inconsistencies I don’t want to change. Maybe I back up and add a dot where a character spots an axe in the car trunk. Or maybe the fact that the one deathly afraid of drowning must overcome her fear becomes a subplot challenge she has to resolve. But major changes, like suddenly deciding I want my characters to be part dragon just so I can give them wings, are not to be taken lightly. I’ve written stories that required major overhauls, and they are exhaustive to rework because every single mention of every plot thread affected must be sought out and dealt with accordingly. That’s actually part of the reason for the delay in the publication of The Dragonling. I made some major changes that affected the entire script. It’s very time consuming and laborious to make major changes in revisions like that. But if it makes the story better, sometimes it’s necessary; you just grit your teeth and do it.

Overall, this is how I write until the story reaches the end objective. I draw a few dots, add a few lines, and where the lines don’t curve the way they need to, I add more dots and draw more lines, erasing anything that’s no longer relevant, and so on. If I get stuck for inspiration on a fight scene, I skip a few lines, type “FIGHT SCENE” in red font, maybe jot down ideas I have for it (example: “Recall dagger lesson Aija learned from Trizryn in earlier chapter.”), but then I move on to the next scene. I don’t make myself compose in a linear fashion. I don’t waste time on scenes where there is no inspiration. If I get stuck, I work on the timeline and other aspects of organization, like character development or world building. Eventually, the big picture takes shape into something I can consider as a finished draft. Then each revision cleans it up a little more, whether the changes are big or small. I consider the story “shareable” when it’s clean enough that I’m not making very many changes. And then I consider it “publishable” when several other “fresher” eyes have read it without flagging flaws.

Conclusion

Good stories are constructed with a balance between structure and creative inspiration. There is no exact measure for this balance. Each writer (and reader) will decide what feels right for them and for each individual story. Don’t approach writing feeling like you have to do it the “right” way. Staring at a blank page while waiting for inspiration or hoping for perfection because you feel the first draft has to be “done right” usually ends up in writer’s block. There is no “right way” to write. Give yourself permission to be non-linear in the creation stage, but acknowledge that structure is helpful in guiding you around the big picture to the end. How you mix and match structure with creative whim is entirely up to you. The journey of a story has to reach its destination eventually, but connecting the dots off-road — with unplanned flat tires, ice cream stops, ratty hotels, flying tumbleweeds, and all — can make your plot-trip more interesting, memorable, and fun. 🙂

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Character Interview: Trizryn, the Thief

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Image Source: My Skyrim game. 🙂 Trizryn and Zhenta are on their way to hunt down a missing person who stole from the Thief Guild. In my novel, Trizryn is a character with illusion magic, so he crafts his appearances according to his environment. He spent most of his life living as a light elf in the fae court, but then went underground into Nisala’s thief guild to intentionally undermine his step-father’s regime.

Last week I shared a character interview and demonstrated how to use such things to find the voice of a character. This week, I thought it might be fun to compare and contrast the voice aspect of character creation. (In other words, no, I have not finished my book of the month for a review, or finished my beta draft, so let me distract you with shop talk.) 🙂

Shei, the bard and best friend of one of my book’s protagonists did last week’s interview. He is a “foil” character. That means he was designed to be the opposite of the main character in order to highlight his personality. Don’t confuse foil characters with antagonists. Antagonists antagonize protagonists by going against them in some way. They don’t have to be bad guys, but they present a challenge the main character must overcome to complete the plot. Foil characters, however, are usually friends with the main character, and they are there for support. They’re just intentionally different because by contrasting the main character’s personality, they help the reader refine the main character’s voice … and their own. (Secondary characters should be treated as primary characters for the sake of character development if not for plot.) So, as an entertainer, Shei’s dialog and actions come with a bit of comic relief and charm. It’s not fake or manipulative, unless he makes it clear that is his intent, so his personality also has to come across as sincere and loyal. But more often than not, his mood is light because he is the kind of person who attempts to support others when they are down or stressed.

This week, I’m going to offer the same interview to Trizryn, one of two main protagonists. With four published books on these characters, I should feel comfortable discussing Trizryn’s nature in articles that mention him, but I guess I still feel protective of spoilers. I will try to find a balance here. Trizryn is enigmatic by design. His “truths” unfold little by little over the entire course of the series. He was designed to be dynamic, which means he starts off rather rough, but then changes as a result of what happens to him over the course of the plots. Trizryn is also an anti-hero with more burdens on his plate than his foil, Shei. He used to have a playful sense of humour, according to his sister, K’tía. But that was stripped away from him when he was reconditioned in the Derra Eirlyn dungeon. Over the course of the story, he “awakens” to reclaim his freedom, his ability to trust, his appreciation of life, and more. Shei is a very important person in his life because he is the one friend he could trust. They are brothers-in-arms and the butt of each others’ jokes. So these characters must have distinctly different voices, yet those voices must support each other in spite of contrast. So, here is Trizryn’s interview to compare to Shei’s. It’s all about finding the character’s voice. 🙂

1. What is your idea of perfect happiness?
Freedom to be yourself. Friends who accept you. Spicy noodles.
2.What is your greatest fear?
Not knowing who to trust because everyone has an agenda. … Necromancers creep me out, too. Especially now that I’m dead.
3. What is the trait you most deplore in yourself?
Where to begin? I tend to make bad decisions. I’ve done a lot of things I’m not proud of. But I’m trying to put things right now where I can. … Let’s see, I’m dead. That tends to not go over well in conversations. And my current death was tainted by my previous death, which complicates things. Oh, and I’m not even real to begin with. At least not this time around. That’s even more fun to try to explain.
4. What is the trait you most deplore in others?
Betrayal. You never really get over it, especially if it’s abusive in nature.
5. Which living person do you most admire?
Aija. She’s stuck in a world she knows nothing about, in dangerous situations that test her courage and strength like nothing else before, and she may have lost … everything … when I pulled her through that gate. But somehow she’s been able to forgive, accept what’s happened, and keep going without becoming tainted. She’s a quick learner, able to adapt. Once she sets her mind on something she’s tenacious about it. She has a strong sense of fairness. And some days her insight makes her seem more like an old soul than I am.

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Trizryn is an expert swordsman who can see in the dark. And, if necessary, he can use his internal sorcery to conjure his own weapons. Because in truth, he is a dark elf. And he’s tired of pretending to be something he’s not just to appease everyone else. So, for Trizryn, the Elf Gate series is about rebellion and awakening to his true self. His voice, therefore, is often introspective. As a thief and agent, his main plot lines involve a lot of political intrigue, a lot of information bartering and some under-the-table type activities where he has to be able to act without a squeaky-clean conscience. His morality is gray, but he does lean toward good. In D&D terms he would be chaotic neutral or chaotic good.

6. What is your greatest extravagance?
I don’t think of myself as an extravagant person. I grew up with wealth; but it was empty, so I never attached to it the way some people do. Which is good because now I’m dirt poor.
7. What is your current state of mind?
Honestly? Nervous. Plans to get Aija home screwed up, as usual. But if this next attempt works, I might end up having to meet her parents.
8. What do you consider the most overrated virtue?
Justice. It too easily turns into revenge. When we’re eager to punish people for doing something wrong, that doesn’t usually solve the problem. It’s just an outlet to justify our anger. Justice and problem solving are two different things. I’ve had to learn that the hard way … and I still struggle with it. But in my opinion if you want revenge, just call it revenge. Don’t hide behind justice.
9. On what occasion do you lie?
When I have to protect secrets that could endanger myself or others, or make matters worse than they already are. Most of my life has been one lie after another, so I’m tired of illusions and lies now. Tired of secrets.
10. What do you most dislike about your appearance?
Well, the fact that I resemble a gargoyle more than an elf now has damaged the pride a bit. But as long as Aija doesn’t seem to mind, I’d rather be faded with fangs than dressed in illusions.

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Without illusions, Trizryn’s natural skin used to be raven-black. Now, afflicted with vampirism, it is charcoal gray. As a Gray One, he is even less welcome among surface fae because it is assumed he is diseased and feral. Trizryn, however, is a cursed original. And the deeper he goes down that path to find out why he is this way, the more complicated his story becomes. Much of his plot is heavy, but self-discovery is a theme most readers can relate to. His voice must reflect his frustration at each obstacle.

11. Which living person do you most despise?
In the past, I would have automatically said Erys, my step-father. He’s an abusive tyrant. But now it’s a toss-up between Erys and Ilisram. Because they’re both two-faced, cold-hearted sons-of-bitches that deserve to be tied to posts and flayed for the crows to feast on for everything they’ve done.
12. What is the quality you most like in a man?
Respectability. Or rather, recognizing that respect is earned by deeds, not titles or possessions. A man who wears a crown has a responsibility to be a good leader and look out for the people of his kingdom, or he does not deserve that crown. A tyrant deserves to have his crown taken from him, by force if necessary, in order to spare the people who would otherwise be mistreated by him.
13. What is the quality you most like in a woman?
Nice legs and short skirts. (Punches Shei and pushes him away from the keyboard. The bard quips something about payback being a bitch. Glares at Shei and turns his back to guard the keyboard.) Trustworthiness.
14. Which words or phrases do you most overuse?
My sister used to complain I cursed too much. Aija agrees. Even my translator amulet has started boycotting me, so I guess they have valid arguments. But I’m trying to be less … colourful … these days.
15. What or who is the greatest love of your life?
Aija. (smiles) Shei once said Aija and me could argue about the colour of an orange until pigs flew, but she’s my compass when I lose myself. She makes me want to be a better me … for my own sake, as well as hers. She’s my anchor … my hope.
16. When and where were you happiest?
Just being able to “be” with Aija … remembering what it was like to have fun with Shei and other friends … without someone trying to kill us, preferably.
17. Which talent would you most like to have?
I’m not a talent seeker. I did used to have free time for learning music, though. I’d like to have more of that.
18. If you could change one thing about yourself, what would it be?
Not being dead or needing regular blood intake would be nice. But not if going through a third birth means giving up what I have now.
19. What do you consider your greatest achievement?
Getting Reznetha’ir’s refugees out of Serensa to Absin’navad before the Derra Eirlyn raided their camp. I just wish I had been there to evacuate them from Absin’navad, as well.
20. If you were to die and come back as a person or a thing, what would it be?
You mean like — I don’t know — a vampire? (snort)

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I chose to make Trizryn a vampire because I have always been intrigued by vampiric characters. They are the eternal outsiders. They represent the struggle between impulse and impulse control. They represent the monsters we all have within ourselves. And they are rather godlike in the supernatural powers they are given, so exploring what makes them weak is a challenge.

21. Where would you most like to live?
Some place peaceful. Wherever I can be with Aija. Doesn’t matter where. No politics, no dragons, no more living on the run.
22. What is your most treasured possession?
Again, I’m not really one to attach to material things. They’re too much of a burden. Although, I do have a favourite sword that’s been enchanted with fortification spells. It can take off anything’s head in one swing … even for someone as lightweight as Aija.
23. What do you regard as the lowest depth of misery?
My time in the dungeon for reconditioning was a low point. I was isolated, tested, tortured. My body and my thoughts were invaded on a regular basis. They tried to recondition my behavior with mind control and pain. And even after I was free, they kept me under constant surveillance … until I became a drug addict just trying to put some space between me and my summoner. But then I found out she wasn’t who I thought she was, and that was almost as miserable as the dungeon. Being everyone else’s damned puppet is no different from being their slave.
24. What is your favorite occupation?
There’s occupations beyond the Derra Eirlyn? I never thought about it. I’d probably end up teaching martial arts or becoming a locksmith. I can always break the locks or break down the doors if I can’t pick them. … What? Oh, right. Shei says that might be overkill.
25. What is your most marked characteristic?
My appearance. People have always judged me based on how I look. And considering how I look, that’s probably never going to change.
26. What do you most value in your friends?
Having lived around the fae court and a den of thieves (which aren’t much different), most of the time I can tell when someone hangs around because they want something from me versus wanting to be with me. I prefer people who value relationships without asking what’s in it for them.
27. Who are your favorite writers?
Don’t really have any. I don’t have time for reading these days. Shei’s poetry is good for a laugh, though.
28. Who is your hero of fiction?
I don’t know about fiction, but Reznetha’ir is probably my real life hero. He’s always willing to help someone in need, without judgment. He’ll put his life on the line to stand by his word. He’s honest and a good problem solver. He’s made of good stuff. He’s the kind of person I sometimes wish I could be.
29. Which historical figure do you most identify with?
This is a trick question right? Technically, I am a historical figure.
30. Who are your heroes in real life?
Already said Reznetha’ir. His mother, Knight Abehendal … I can admire her sacrifice for standing up for what she believed in. Róbynn because he was more of a mentor or father to me than Erys ever was. I guess I’d add Shei, too. He puts up with a lot from me, but has never let me down. … Well, maybe once. … Okay, twice. … Okay, he gets in trouble a lot, but so do I. Never mind. Let’s just say we’ve got each other’s backs when shit goes down.

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I prefer vampire characters who are more than their identities as vampires, and Trizryn has multiple identities. There is a person beneath those titles and roles. So, the challenge in writing for him is to consider how all of his experiences would affect one another … from dark elf prince to thief to vampire and beyond. But for this type of character, for all the fun I have unraveling him, there should always continue to be a little bit of mystery. 🙂

31. What are your favorite names?
I chose the name Trizryn for my minkuiliké because it’s a traditional name that comes from two archaic High Thályn words meaning tried trust or proven trust. I thought it would make me, as a dark elf, more acceptable at the light elf court, but who was I kidding. Now, it’s the identity that reminds I am not Kethrei.
32. What is it that you most dislike?
This is going to sound odd coming from someone like me, but I hate killing people. There’s far too much blood on my hands, and I’m not even an assassin. If I could retire my sword tomorrow, I would.
33. What is your greatest regret?
Leaving Absin’navad, K’tía, Róbynn, and everyone else in Ilisram’s hands without knowing what kind of monster he was. I should have seen through his lies sooner. My other big regret is Ilansa. I might not have been able to stop Ilisram, but I should have been able to stop myself.
34. How would you like to die?
In my sleep, but I doubt I’ll be so lucky. I’m more likely to die while staked or wrapped in bloodletting chains, followed by decapitation or fire, now that driving an ordinary blade through my heart isn’t enough to execute me. Then again … a blade with anti-magic runes could also make for an interesting end.
35. What is your motto?
No more secrets. No more hiding. I am what I am, and one way or another, I’m taking back my life.

Character Interview: Shei, The Bard

So, here it is February and The Dragonling still has not been placed in the hands of beta readers yet. My apologies to those waiting on it. There were many “life” distractions in December and January that slowed me down, including a bout of bronchitis that morphed into THE VIRUS FROM HELL. I was sick for 8 weeks with a deep chest congestion that simply would not go away! All the while, we had visitors, tons of snow that had to be shoveled (which takes time away from writing when it’s 1-2 hours at a time and multiple times a day), holiday stuff, and then January hit the ground running in some sort of surreal alternate universe that I can’t even begin to understand or explain. Oh, and the brakes gave out on the car. So, that was a week in the shop with its own interruptions and delays.

Meanwhile, I was also trying to read through all four previous books looking for inconsistencies that needed correcting or plot threads that might have been accidentally dropped, and I didn’t finish the last one until just a couple of weeks ago. All I can say is … life happens. Focus is lost. Productivity goes down. In my opinion, even when production lags, quality should come first. So, rather than rushing to finish, I am still checking notes from the other books against this one to be sure they have as much credible consistency as I can muster. I am now looking at March for beta reads, April for final edits, and May for publication.

To make up for the delay, I thought I’d have a bit of fun with posting something character related. Social media question games have always been around, but lately they’ve been used as a diversion from all of the bad news. In looking up character interviews, I found an interesting list here (http://thewritepractice.com/proust-questionnaire/) from Marcel Proust. I was surprised to see these little parlor games have been around since the 1800’s!

So, one of my most “entertaining” characters is Shei, a light elf bard. I know he’s in the middle of a dreadful dilemma right now in The Dragonling, what with being possessed by K’tía’s ghost, receiving terrible news about his father, and being a wanted fugitive that a bunch of dragons want to roast because of his friendship with Trizryn, but let’s show him one of these human inventions called a computer and see how he might answer one of these questionnaires. And if you’re a writer having trouble developing a character with depth, try interviewing them like you would a real person. Test out their voice to see how they might answer.

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Image Source: Melody Daggerhart — my Skyrim game screenshot. I put Shei in my Skyrim game to do the Bard’s College quests. Here he’s decked out to find a flute in a necromancer’s cave. What fun for him, eh? 🙂 … (Not!)

What is your idea of perfect happiness?
Not being chased by dead things. Or dragons. Or necromancers who conjure dead things and release trapped dragons.
What is your greatest fear?
Did I mention dead things? Well, except for Triz. But he’s only half-dead and doesn’t try to kill me. Mostly.
What is the trait you most deplore in yourself?
Distractability. Is that a word? Why is it showing up red in your spellcheck? Ooh, Spellcheck is showing up red, too. What? Oh. Questions. Right.
What is the trait you most deplore in others?
Disloyalty. There’s nothing worse than a traitor.
Which living person do you most admire?
Trizryn. Wait, does he qualify as living? Anyway, he’s been through a lot, so it’s hard for him to trust people. But I admire his courage for continuing to try.
What is your greatest extravagance?
Clothes. Did I just admit that? Clothes. I look great in them, don’t I? 😉
What is your current state of mind?
Excited to explore a new world. Sorry. Can’t say more than that. Spoilers.
What do you consider the most overrated virtue?
Abstinence. Of anything.
On what occasion do you lie?
To protect my friends, I’ll do anything.
What do you most dislike about your appearance?
You’re joking, right?

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Another Skyrim capture of Shei and his housecarl camping in the snowy woods. Shei is a Thályn elf, or light elf, or forest elf. The forest elves in my novels are white as snow with blue undertones. They are named so because of their affinity to light environments and visible, elemental magic.

Which living person do you most despise?
Ilisram. ‘Nuff said.
What is the quality you most like in a man?
Non-pretentiousness. Ironic, coming from someone like me, yes? Well, there’s a difference between entertaining people or having to pull off disguises and trying to be tough all the time to impress other people.
What is the quality you most like in a woman?
Sincerity. I suppose that’s the same as non-pretentiousness, isn’t it? (And you thought I was going to say barrels.) 😉
Which words or phrases do you most overuse?
All of them. I’m a story-teller and lore master, so I’m sure I’ve used every word more than once.
What or who is the greatest love of your life?
Dare I admit this? … K’tía. But that will never happen, now will it.
When and where were you happiest?
Oh, definitely pre-dead things and dragons.
Which talent would you most like to have?
There’s a talent I lack? Clearly you’ve never seen me perform an illusory painting with my lute.
If you could change one thing about yourself, what would it be?
I guess I tend to make light of things at the wrong time sometimes. That might be good to curb before someone slaps me.
What do you consider your greatest achievement?
Writing songs that made K’tía smile and sing and dance.
If you were to die and come back as a person or a thing, what would it be?
Someone that doesn’t die? … No! Nevermind. That’s a wish that’s bound to end up cursed. Hairbrush. Hairbrushes are good.

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Shei is a bard, and I am in love with this Skyrim mod home for him. It’s very similar to what I imagine his flat in Thálynessa having looked like, except it’s not made of wood or in a tree. Still, it’s very small and packed with things he would love. It’s called “The Rookery” by Elianora, if you happen to be a Skyrim fan with a bard who needs a good home.

Where would you most like to live?
I’d like to go home. To my ratty little flat in Thálynessa near the Twin Stags Tavern, mind you — not Brinnan. Though there’s nothing left of either of them now probably.
What is your most treasured possession?
My hair.
What do you regard as the lowest depth of misery?
Having no friends or family to lean on when you’ve lost yourself.
What is your favorite occupation?
Making music. Telling stories. Reading. Painting. … Anything that can make people smile and forget their worries, however briefly.
What is your most marked characteristic?
Vanity. Charm! (shoves Trizryn away for reaching over the keyboard when he should be minding his own business)
What do you most value in your friends?
Loyalty. Sincerity. Same as before. I know who will never let me down. And I know I’d be crushed if they ever did.
Who are your favorite writers?
You mean among humans? Shakespeare. He wrote about magic and faeries. And he visited the fae court once. Aija doesn’t believe me, but he did. How else do you think he got those ideas for Midsummer Night’s Dream?
Who is your hero of fiction?
I have many heroes, not just one.
Which historical figure do you most identify with?
I am unique. Trust me.
Who are your heroes in real life?
My friends. They are courageous beyond measure, especially when they’re weak.
What are your favorite names?
I like mine just fine. It means “hill spirit” in Thályntól.
What is it that you most dislike?
Spider goo flooding your face is unpleasant. So are dead things.
What is your greatest regret?
Not being underground in Absin’navad when I was needed most. Not being able to help K’tía.
How would you like to die?
What kind of question is that? What is this obsession with death? How many times do I have to tell you I don’t like dead things!
What is your motto?
Well, I would say “Grab not, get not,” but that’s not really how I operate. It just sounds good and pithy. My motto would be … “Seize the Day … but only if it doesn’t involve dead things.”

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Bards are challenging characters to work with, I think. If they are supposed to be charming, you have to write for them in a manner that actually makes them charming. Their skills are subtle, so the plot needs to make use of them as entertainers, sweet talkers, spies, assassins, and more. And they are handy for providing information to other characters if any kind of lore is involved among their talents … as well as maybe playing to the tavern crowd to earn a free room when your crew is short on change.